What Microsoft and Xbox can learn from Sony and Nintendo gameplay reveals
Source: Sony
Recently, Microsoft showed off a range of games designed for its upcoming Xbox Series 10 console, touting the showcase as a "gameplay event," which in the end, seemed to show very little gameplay. Viewers were treated to a range of fast-paced trailers for games that actually seemed very good, but the showcase wasn't exactly what I, and many others, thought of as "gameplay."
Years of PR fluff and dodgy marketing has really pushed the idea of what "in-engine trailer" means, with many early demonstrations of games in the past declining to be truly indicative of the final product. Information technology's no real wonder then that gamers were a bit disquisitional (myself included) of how Microsoft presented this showcase, which was supposed to exist our first existent look at games running on next-gen systems in existent-time.
Transitions betwixt generations are never easy, peculiarly and so with a global pandemic upending workflows across the world. Traditional marketing conventions are also slipping out of the window, with E3 completely canceled for 2022. With Microsoft gearing up to testify off more of its ain games in July, I call up it may be wise for the company to take a look at how Nintendo and Sony demonstrate titles, free of glitzy over-marketable cinematic cuts, instead opting for slow-paced real-time programmer-led demonstrations that actually requite us a true sense of what a game looks similar.
Gameplay beats trailers every time
Trailers are a relic of the pre-digital age, arguably, when TV advert breaks and pre-picture show ad reels in a movie theater put a limitation on how one could present a product. Indeed, this fashion of trailers certainly has its place, only they shouldn't be the be-all, end-all of showcasing a game.
Sony showed off Ghost of Tsushima in total yesterday, showcasing what looks like a truly incredible open-world feel, with a planned July 17, 2022, launch date. The 18-minute long demonstration was led by a developer from Sucker Punch, detailing some of the game's mechanics, showcasing the game's stunning vistas, and offering united states of america a glimpse at how the game will actually run on a PlayStation 4 (PS4) Pro.
I know for a fact that Microsoft does these sorts of demos behind closed doors, for printing and internal viewing. They so very rarely offer them to the public, though, and I have no idea why.
One of the closest things nosotros've gotten to these sorts of demonstrations in contempo times is a three-minute supercut "Five Badass Things about Gears Tactics" YouTube video, just even this is rapid in its delivery and doesn't actually guide u.s.a. through what information technology's truly like to play the game.
I had no idea what Gears Tactics played like myself until we were shown directly behind closed doors, cutting information technology awfully close to launch. This concept may seem like a truly odd thing for me to abet for, as a member of the press, who manifestly benefits from the exclusive access. As a gamer, though, I take no idea why Microsoft can't just requite the demos press are given backside closed doors in public instead. That's effectively what the Ghost of Tsushima demo was.
Is Xbox still too corporate?
Developer diaries are improve for showcasing a game than trailers, but Microsoft does few of them.
One thing I often hear from people that work with Microsoft either in a freelance or third-political party capacity is how corporate the company withal is. Piles of red tape, foreign processes, and various bureaucratic hoops have to be stepped through before getting any sort of approval to do anything.
This is a fact that seems truthful across the unabridged company, and we tin see its negative effects across every facet of Microsoft's functioning. There are endless examples, from the glacially-paced treatment of Skype to the out-of-bear on habiliment restrictions on Mixer, that could make full up an entirely separate article nigh Microsoft's corporate civilization, only I digress.
State of Play and Nintendo Directly are the correct approach
Nintendo's 'Direct' showcases ever provide piles of gameplay details.
As the world shifts in its workflows and practices thank you to Covid-19, Microsoft's historically slow chapters to react to social change may hinder Xbox throughout the hype cycle equally Microsoft heads towards launching the Xbox Series X alongside the PlayStation 5 (PS5) later this twelvemonth.
Microsoft can't afford to be mired in its ways, sticking to TV and E3-fashion trailers and the "way things used to be." Criticism of the rigid "Within Xbox" format has been going on for quite a while now, though, fifty-fifty before the virus hit. I desire Xbox to become for something more than direct and detailed, focusing on why we should care about upcoming games, similar the mode Nintendo and Sony are doing in the examples in a higher place.
I take no idea why Microsoft doesn't seem to similar this approach, but given the audience response to Land of Play and Nintendo Direct when compared to Within Xbox, perhaps it's time Microsoft took notice.
Xbox Series X/Southward
Main
- Xbox Series X: Everything we know
- Best games coming to Xbox Series X/S
- List of Xbox Serial Ten specs
- What is the Xbox Series X release date?
- How much does Xbox Serial X price?
- Why you can't preorder Xbox Serial X yet
- Best Xbox Series X Headsets
Source: https://www.windowscentral.com/playstations-ghost-tsushima-gameplay-demo-exactly-how-microsoft-should-be-presenting-xbox-games
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